Senior Design Leader in Product, Systems & Creative Direction

Designing experiences, systems, and stories that connect people, products, and brands.

I'm a Toronto-based Product Design Lead with a background that bridges creative direction, digital strategy, and user-centered design. Over the years, I’ve helped global teams bring clarity to complex problems through a mix of systems thinking, collaboration, and visual clarity.

 

My work spans enterprise platforms, service design tools, and digital experiences used across the Americas.


A multidisciplinary background

I began my career in the creative industry, moving through illustration, photography, motion, and design direction before transitioning into digital design. This mix of disciplines shaped how I approach problem-solving, visual storytelling, design thinking, and collaboration.


For the full story, read my background.

Case Studies

Behind every project there’s a story, a challenge, a team, and a shared vision. These case studies capture how design thinking, collaboration, and iteration can turn uncertainty into meaningful outcomes that connect brands with people.

CASE STUDY 1

askHR Platform Redesign

Role: Digital Design Lead

Key skills: Research, UX, UI, Accessibility, Stakeholder collaboration, and Design System foundations.

Location: Toronto, Canada

Timeline: 2024 – 2025

Overview

Scotiabank’s askHR is the bank’s internal self-service platform for employee resources and HR inquiries, serving over 90,000 users across Canada, Latin America, and the Caribbean. Over time, the platform had evolved into a patchwork of links, documents, and widgets maintained by multiple teams, resulting in frustration, redundancy, and a high volume of inquiries to the HR contact centre.

 

As Digital Design Lead, I was responsible for the experience redesign of askHR, with a focus on usability, accessibility, and findability. Working in collaboration with HR, Product, Engineering, and Compliance teams, my goal was to transform a static repository of information into a clear, scalable, and human-centered experience.

 

This project became a cornerstone of Scotiabank’s internal transformation — reducing support overhead, empowering employees to self-serve confidently, and strengthening HR's perception as a modern, digital-first function.

Challenges

At project kickoff, analytics revealed that:

  • 65 % of users visiting askHR immediately clicked “Contact Us” without reading or searching content.

  • 50 % of HR inquiries sent to the Employee Services Centre could have been resolved through existing self-service materials.

  • The interface was text-heavy and inconsistent, built on legacy templates that were not optimized for accessibility.

  • Navigation was flat and redundant, with duplicate topics across multiple pages.

  • The search experience returned irrelevant results, often linking to outdated or buried PDFs.

 

These issues created a frustrating loop for employees — leading to higher support costs, wasted time, and a poor digital perception of HR tools.

Research & Discovery

  • Our first step was understanding user intent and context:

    • Conducted stakeholder interviews with HR business partners, content owners, and Employee Services agents.

    • Ran user shadowing sessions with employees from Canada, LATAM, and the Caribbean to observe search behaviour.

    • Mapped journeys for common tasks (benefits, payroll, time-off requests) to identify critical friction points.

    • Audited the content taxonomy, over 1,000 pages and documents scattered across redundant topics.

    • Benchmarked internal tools from competitors and external HR knowledge bases (Microsoft, Deloitte, TD Bank).

 

    • These insights revealed that users didn’t just need better search; they required a complete rearchitecture of the information, with simpler visual hierarchies and contextual guidance.

    Defining the Strategy

    We reframed the problem statement:

    “How might we help employees find reliable answers faster, without relying on direct HR contact?”

    To achieve this, we established three guiding principles:

     

    1. Simplify: Reduce content clutter and redundant navigation.

    2. Empower: Give employees confidence through clarity and accessibility.

    3. Scale: Design a system adaptable across languages, markets, and devices.

    Design Process

    1. Information Architecture

    • Reorganized content into four primary categories: Benefits, Careers, Pay, and Wellbeing, replacing 26 redundant accordions.

    • Implemented a faceted search model with contextual filters (country, topic, document type).

    • Simplified hierarchy from four levels deep to two, reducing average clicks per task by 35 %.

     

    2. UX & Interaction Design

    • Introduced live search suggestions and direct-answer cards (avoiding dead-end result pages).

    • Added document previews and summaries, reducing trial-and-error navigation.

    • Embedded micro-interactions for visual feedback and orientation within long pages.

    • Designed responsive layouts.

     

    3. Accessibility & Inclusivity

    • Applied WCAG 2.2 AA standards: colour contrast, keyboard navigation, ARIA roles, and focus states.

    • Created bilingual templates (English / Spanish) to support cross-regional deployment.

    • Collaborated with the Accessibility Team to validate all patterns and behaviours.

     

    4. Collaboration & Delivery

    • Partnered with HR stakeholders and content teams to clean and rewrite outdated materials.

    • Documented UI specifications and component patterns in Figma for future scalability.

    • Conducted usability testing with employees across 5 departments to validate clarity and flow.

    Solutions Delivered

    • New global navigation that unifies HR tools and resources in one intuitive layout.

    • Contextual search engine integrated with predictive results and content tagging.

    • Modernized content templates featuring summaries, links, and clear visual hierarchy.

    • Improved mobile accessibility for on-the-go employee self-service.

    Impact

    • Reduced employee HR inquiries by 25 % within the first quarter post-launch.

    • Increased task success rate from 54 % → 82 % in usability testing.

    • Boosted employee satisfaction scores and self-service adoption.

    • Decreased HR operational load, freeing teams for higher-value interactions.

    • Established the foundation for a unified HR knowledge experience within Scotiabank’s digital ecosystem.

    Why It Matters

    The askHR redesign exemplifies how design can transform internal enterprise tools into empowering digital experiences.


    By merging research, accessibility, and systems thinking, we improved not only the platform’s usability but also the relationship between employees and the organization.

    This project reinforced Scotiabank’s vision of putting people first, not just in customer-facing products, but within its own culture.

    CASE STUDY 2

    Digital Platform Redesign & Experience Optimization

    Role: Product / UX and Visual Design Lead

    Key skills: Research, Workflows, Dashboards, UI system, and Prototypes.

    Location: U.S. and Costa Rica

    Timeline: 2021

    Overview

    Southern Company, one of the largest energy providers in the United States, needed to modernize its enterprise SaaS platform, a core tool used by corporate clients to monitor energy usage, manage efficiency programs, and generate operational insights.

     

    The existing interface was functional but dated, fragmented, and difficult to scale. Users struggled with navigation, visual inconsistency, and inefficient workflows. My role was to lead the UX and UI redesign, bringing structure, scalability, and human-centered design to a complex system used daily by engineers, managers, and decision-makers.

    Challenges

    • Fragmented user journeys. Multiple entry points led to redundant steps and lost context.

    • Inefficient workflows. Core tasks required navigating through multiple screens and unclear labels.

    • Inconsistent design. Each module had its own look and feel, resulting in cognitive friction.

    • Accessibility gaps. Limited contrast, poor responsiveness, and lack of keyboard support.

    • No scalable framework. Adding new modules required starting from scratch each time.

    Approach & Process

    Discovery & Research

    • Conducted stakeholder interviews and usability sessions with internal teams and external business clients.

    • Mapped task flows and pain points to identify friction in high-frequency actions.

    • Defined success metrics: time-to-task, satisfaction, and visual consistency.

     

    Information Architecture

    • Reorganized complex menus into a clean, modular hierarchy.

    • Introduced clear navigation patterns based on user intent and context.

     

    UI Design System

    • Developed a component-based framework for consistency and scalability.

    • Established visual hierarchy and accessibility compliance (WCAG 2.1 AA).

    • Designed responsive layouts optimized for field devices.

     

    Prototyping & Testing

    • Built interactive prototypes for key workflows (reporting, analytics, alerts).

    • Conducted remote usability tests to validate flow efficiency and comprehension.

     

    Collaboration & Delivery

    • Partnered with product owners and engineers for smooth handoff via Figma specs.

    • Documented reusable design patterns for future modules and features.

    Impact

    • Reduction in task-completion steps by ~30% across core workflows.

    • Increased user satisfaction and adoption through improved usability and clear UI.

    • Established a scalable design foundation used for new modules and features.

    • Enhanced the platform’s ability to evolve and serve future customer needs with consistency and clarity.

    Why It Matters

    This project illustrates how enterprise UX design can transform complex systems into intuitive, scalable products. By bridging user needs, business objectives, and design execution, I helped Southern Company deliver a product that not only works effectively—but scales, adapts, and creates value.

    CASE STUDY 3

    ENSO | Service Design Tool

    Role: Product Designer / Visual Design Lead

    Key skills: UX, UI, Feature design, Prototyping.

    Location: Fjord Costa Rica (Accenture Song)

    Timeline: 2019

    Overview

    ENSO is a Service Design app developed to help facilitators plan, edit, and run Human-Centered Design workshops. The goal was to create a complete tool for design professionals and beginners alike, from setting up workshop information (date, agenda, audience) to managing activities and methodologies such as Form and Design Thinking.

     

    Our team at Fjord Costa Rica (Formerly Accenture Song) received a third-release prototype from Accenture Interactive Amsterdam and was tasked with improving usability, visual design, and functionality to prepare Enso for global internal use within Accenture’s design community.

    Challenges

    • Fragmented user experience between early prototype versions.

    • Lack of prioritization among new features for Release 3 and 4.

    • Limited user testing and unclear needs from design facilitators.

    • Missing consistency between mobile and desktop implementations.

    Approach & Solutions

    • Research & Validation

      • Conducted usability tests and interviews with design experts to gather feedback.

      • Identified pain points and mapped unaddressed user needs.

    • Prioritization Framework

      • Organized enhancements and new features by impact and device on a shared roadmap.

      • Planned release cycles for continuous iteration.

    • UX & Feature Design

      • Redesigned workshop creation flows, templates, and activity libraries.

      • Added features such as Google login, Accenture SSO, facilitation mode, and custom activities.

    • Iteration & Prototyping

      • Validated improvements through Design Thinking sprints with stakeholders.

      • Tested Release 3 and 4 builds internally with multiple Fjord studios.

    From Insights to Requirements

    Through interviews, usability testing, and expert feedback from multiple Accenture studios, we identified 21 key features required to support real-world workshop facilitation.


    These features were then granulated into 59 detailed requirements, covering functionality, usability, accessibility, and facilitation workflows.

    This step allowed us to transform raw insights into a structured product roadmap, ensuring that every design decision aligned with how facilitators actually prepare, conduct, and evaluate their workshops.

    Impact

    • Improved usability and feature adoption across Accenture’s design teams.

    • Introduced facilitation mode enhancements, enabling seamless live workshops.

    • Increased user engagement through simplified onboarding and creation flows.

    • Adopted by design teams in Stockholm and showcased at Equinox 2019 (Savannah, Georgia) as an internal innovation project

    Why It Matters

    ENSO became a valuable internal platform for Accenture’s global design network, empowering facilitators to focus on creativity rather than logistics.

     

    The project demonstrated how iterative design, empathy, and collaboration can elevate internal tools into polished, user-friendly products that scale across organizations.

    CASE STUDY 4

    Digital Experience & Brand Engagement

    Role: Digital Experience Designer / Visual Design Lead 

    Key skills: Visual Concept, Motion Direction, Web Modules

    Location: U.S. 

    Timeline: 2022

    Overview

    Halo Top, one of the fastest-growing ice-cream brands in North America, needed a fresh digital presence to reflect its playful identity while supporting e-commerce growth and audience engagement.


    My challenge was to translate the brand’s quirky, guilt-free tone into an interactive digital experience that balanced storytelling, usability, and conversion.


    The goal: build a web experience as delightful and light as the product itself.

    Challenges

    • Fragmented brand voice: Existing campaigns lacked consistency across digital and social channels.

    • Flat user experience: The website didn’t express the product’s personality or flavor variety.

    • Low engagement metrics: Users interacted with visuals but not with the brand narrative.

    • E-commerce friction: Purchase flow and product discovery were not intuitive.

    Approach & Solutions

    • Brand Immersion & Research

      • Analyzed audience behavior and emotional drivers behind “guilt-free indulgence.”

      • Defined tone, color psychology, and visual metaphors that evoke freshness and playfulness.

    • UX & Content Strategy

      • Re-structured navigation around moods and flavors, not just categories.

      • Simplified e-commerce flow with faster add-to-cart interactions and flavor previews.

      • Introduced playful micro-interactions to reinforce brand delight.

    • Visual Design & Storytelling

      • Designed an immersive hero animation where scoops and ingredients move in parallax.

      • Created responsive modules highlighting product nutrition, social campaigns, and sustainability.

      • Unified digital art direction across landing pages, emails, and social posts for a cohesive look.

    • Collaboration & Execution

      • Partnered with copywriters and motion designers to deliver cohesive brand storytelling.

      • Delivered high-fidelity prototypes and design guidelines for internal marketing teams.

    Impact

    • Increased user engagement +60 % through interactive storytelling.

    • Improved e-commerce conversion rate by 27 % after redesign.

    • Strengthened brand consistency across global digital channels.

    • Helped position Halo Top as a modern, lifestyle-driven ice-cream brand.

    Why It Matters

    This project demonstrates how experience design and creative direction can shape emotional connections between users and brands.


    By aligning design with identity, the Halo Top experience turned a simple purchase journey into a moment of joy, transforming visuals into a narrative that people could taste.